🔗Asymptote Gallery Tagged by “Plane” #175
đź”—animations-fig008
Show animations/fig0090.asy on Github.
Generated with Asymptote 3.00-0.
Categories : Animation
Tags : #Graph (3D) | #Function (graphing) | #Animation | #Sphere | #Surface | #Path3 | #Segment | #Projection (3D) | #Plane
size(16cm); import graph3; import animation; import solids; currentlight.background=black; settings.render=0; animation A; A.global=false; int nbpts=500; real q=2/5; real pas=5*2*pi/nbpts; int angle=4; real R=0.5; pen p=rgb(0.1,0.1,0.58); triple center=(1,1,1); transform3 T=rotate(angle,center,center+X+0.25*Y+0.3*Z); real x(real t){return center.x+R*cos(q*t)*cos(t);} real y(real t){return center.y+R*cos(q*t)*sin(t);} real z(real t){return center.z+R*sin(q*t);} currentprojection=orthographic(1,1,1); currentlight=(0,center.y-0.5,2*(center.z+R)); triple U=(center.x+1.1*R,0,0), V=(0,center.y+1.1*R,0); path3 xy=plane(U,V,(0,0,0)); path3 xz=rotate(90,X)*xy; path3 yz=rotate(-90,Y)*xy; triple[] P; path3 curve; real t=-pi; for (int i=0; i < nbpts; ++i) { t+=pas; triple M=(x(t),y(t),z(t)); P.push(M); curve = curve..M; } curve=curve..cycle; draw(surface(xy), grey); draw(surface(xz), grey); draw(surface(yz), grey); triple xyc=(center.x,center.y,0); path3 cle=shift(xyc)*scale3(R)*unitcircle3; surface scle=surface(cle); draw(scle, black); draw(rotate(90,X)*scle, black); draw(rotate(-90,Y)*scle, black); draw(surface(sphere(center,R)), p); triple vcam=1e5*currentprojection.camera-center; for (int phi=0; phi<360; phi+=angle) { bool[] back,front; save(); for (int i=0; i<nbpts; ++i) { P[i]=T*P[i]; bool test=dot(P[i]-center,vcam) > 0; front.push(test); } curve=T*curve; draw(segment(P,front,operator ..), paleyellow); draw(segment(P,!front,operator ..),0.5*(paleyellow+p)); draw((planeproject(xy)*curve)^^ (planeproject(xz)*curve)^^ (planeproject(yz)*curve), paleyellow); A.add(); restore(); } A.movie();
đź”—solids-fig008

Show solids/fig0080.asy on Github.
Generated with Asymptote 3.00-0.
Categories : Examples 3D | Solids.asy
Tags : #Solid | #Plane | #Shading (3D) | #Transform (3D) | #Projection (3D) | #Surface | #Palette
import solids; import palette; size(14cm,0); currentlight=light( gray(0.4), specularfactor=3, (-0.5,-0.25,0.45), (0.5,-0.5,0.5),(0.5,0.5,0.75) ); nslice=4*nslice; surface s=surface(sphere(O,1)); draw(s,lightgrey); path3 pl=plane((1,0,0),(0,1,0),(0,0,-1)); surface pls=shift(3,3,-1e-3)*scale(-6,-6,1)*surface(pl); draw(pls,0.7*red); real dist(triple z){return abs(z-Z);} surface shade; for (int i=0; i < currentlight.position.length; ++i) { shade=planeproject(pl,currentlight.position[i])*s; draw(shade,mean(palette((shade.map(dist)), Gradient(black,gray(0.6)))), nolight); }
đź”—three-fig004

Show three/fig0040.asy on Github.
Generated with Asymptote 3.00-0.
Categories : Examples 3D | Three.asy
Tags : #Arrow (3D) | #Triple | #Arc (3D) | #Direction (3D) | #Plan
import three; size(8cm, 0); real radius=1, theta=37, phi=60; currentprojection=perspective(4, 1, 2); // Planes pen bg=gray(0.9)+opacity(0.5); draw(surface((1.2, 0, 0)--(1.2, 0, 1.2)--(0, 0, 1.2)--(0, 0, 0)--cycle), bg, bg); draw(surface((0, 1.2, 0)--(0, 1.2, 1.2)--(0, 0, 1.2)--(0, 0, 0)--cycle), bg, bg); draw(surface((1.2, 0, 0)--(1.2, 1.2, 0)--(0, 1.2, 0)--(0, 0, 0)--cycle), bg, bg); real r=1.5; draw(Label("$x$", 1), O--r*X, Arrow3(HookHead3)); draw(Label("$y$", 1), O--r*Y, Arrow3(HookHead3)); draw(Label("$z$", 1), O--r*Z, Arrow3(HookHead3)); label("$\rm O$", (0, 0, 0), W); triple pQ=radius*dir(theta, phi); // Point Q // triple pQ=radius*expi(radians(theta), radians(phi)); // Point Q draw(O--radius*dir(90, phi)^^O--pQ, dashed); dot("$R*\mathrm{dir}\left(\theta, \phi\right)$", pQ); // Arcs draw("$\theta$", reverse(arc(O, 0.5*pQ, 0.5*Z)), N+0.3E, Arrow3(HookHead2)); draw("$\phi$", arc(O, 0.5*X, 0.5*(pQ.x, pQ.y, 0)), N+0.3E, Arrow3(HookHead2)); path3 p3=O--arc(O, radius, 0, phi, 90, phi)--cycle; draw(surface(p3), blue+opacity(0.5));
đź”—three-fig006

Show three/fig0060.asy on Github.
Generated with Asymptote 3.00-0.
Categories : Examples 3D | Three.asy
Tags : #Label (3D) | #Projection (3D) | #Plan
settings.render=0; import three; size(4cm,0); currentprojection=perspective((45,45,30)); path3 YZ=plane((0,4,0),(0,0,4)); draw("$x$",project(O--X),Arrow); draw("$y$",project(O--Y),Arrow); draw("$z$",project(O--Z),Arrow); draw(YZ); label(scale(5)*project("A",Y,Z,(0,1,1)));
đź”—three-fig007

From the Asymptote forum.
Show three/fig0070.asy on Github.
Generated with Asymptote 3.00-0.
Categories : Examples 3D | Three.asy
Tags : #Bsp | #Wire frame | #Plan
import bsp; typedef path3[] shape; shape operator *(transform3 T, shape p){ shape os; for(path3 g:p) os.push(T*g); return os; } path3 path(triple[] T){ path3 P; for(triple i:T) P=P--i; return P; } void addshapes(face[] F, shape[] shp, pen drawpen=currentpen, pen fillpen=white) { for(int i=0; i < shp.length; ++i) for(int j=0; j < shp[i].length; ++j) { path3 g=shp[i][j]; picture pic=F.push(g); filldraw(pic, project(g), fillpen, drawpen); // filldraw(pic, g, currentlight.intensity(F[F.length-1].point)*fillpen, drawpen); } } shape cylinder(real R=1, real H=1, int n=18){ shape Cyl; triple[] CTop; triple[] CBot; for(int i=0; i <= n; ++i) CBot.push((R*cos(2pi*i/n), R*sin(2pi*i/n), 0)); CTop = CBot+(0, 0, H); for(int i=0; i < n; ++i) Cyl.push(CBot[i]--CBot[i+1]--CTop[i+1]--CTop[i]--cycle); path3 P=path(CBot)--cycle; Cyl.push(P); Cyl.push(shift(H*Z)*P); return Cyl; } shape rightslab(real x=1, real y=1, real z=1){ shape slab; slab[0] = (0, 0, 0)--(1, 0, 0)--(1, 1, 0)--(0, 1, 0)--cycle; slab[1] = (0, 0, 0)--(1, 0, 0)--(1, 0, 1)--(0, 0, 1)--cycle; slab[2] = (1, 0, 0)--(1, 1, 0)--(1, 1, 1)--(1, 0, 1)--cycle; slab[3] = (1, 1, 0)--(0, 1, 0)--(0, 1, 1)--(1, 1, 1)--cycle; slab[4] = (0, 1, 0)--(0, 0, 0)--(0, 0, 1)--(0, 1, 1)--cycle; slab[5] = (0, 0, 1)--(1, 0, 1)--(1, 1, 1)--(0, 1, 1)--cycle; return scale(x, y, z)*slab; } size(10cm, 0); triple cam=(1600, 200, 150); //currentprojection=orthographic(1600, 800, 400); currentprojection=perspective(cam); //Far away! currentlight=rotate(-45, Z)*(cam+(0, 0, 1000)); real Blen = 180; real Bwdt = 30; real Bhgt = 3; real Clen = 130; real Cwdt = 50; real Chgt = 50; real cylr = 7.5; real cylh = 37.0 ; shape slab1 = shift(-Bwdt/2*Y-Bhgt/2*Z+Clen/2*X)*rightslab(Blen, Bwdt, Bhgt); shape slab2 = shift(-Cwdt/2*Y-Chgt/2*Z-Clen/2*X)*rightslab(Clen, Cwdt, Chgt); shape cyl1 = shift((Blen+Clen/2-2*cylr)*X-(cylh/2)*Z)*cylinder(R=cylr, H=cylh); shape[] group1={slab1}; shape[] group2={slab2}; shape[] group3={cyl1}; face[] faces; addshapes(faces, group1, drawpen=linewidth(0.25bp), fillpen=opacity(0.35)+red); addshapes(faces, group2, drawpen=linewidth(0.25bp), fillpen=opacity(0.5)+lightblue); addshapes(faces, group3, drawpen=linewidth(0.25bp), fillpen=opacity(0.5)+lightyellow); add(faces); shipout(format="pdf", bbox(3mm, white));
đź”—three-fig008

Show three/fig0080.asy on Github.
Generated with Asymptote 3.00-0.
Categories : Examples 3D | Three.asy
Tags : #Bsp | #Wire frame | #Line type | #Plan
import bsp; typedef path3[] shape; shape operator *(transform3 T, shape p){ shape os; for(path3 g:p) os.push(T*g); return os; } path3 path(triple[] T){ path3 P; for(triple i:T) P=P--i; return P; } void addshapes(face[] F, shape[] shp, pen drawpen=currentpen, pen fillpen=white) { for(int i=0; i < shp.length; ++i) for(int j=0; j < shp[i].length; ++j) { path3 g=shp[i][j]; picture pic=F.push(g); if(fillpen != nullpen) filldraw(pic,project(g),fillpen, drawpen); else draw(pic,project(g),drawpen); // filldraw(pic,g,currentlight.intensity(F[F.length-1].point)*fillpen, drawpen); } } shape cylinder(real R=1, real H=1, int n=18){ shape Cyl; triple[] CTop; triple[] CBot; for(int i=0; i <= n; ++i) CBot.push((R*cos(2pi*i/n), R*sin(2pi*i/n),0)); CTop = CBot+(0,0,H); for(int i=0; i < n; ++i) Cyl.push(CBot[i]--CBot[i+1]--CTop[i+1]--CTop[i]--cycle); path3 P=path(CBot)--cycle; Cyl.push(P); Cyl.push(shift(H*Z)*P); return Cyl; } size(10cm,0); currentprojection=orthographic(1,1,1); shape cyl1 = cylinder(R=1, H=2); shape[] group={cyl1}; face[] hidden, visible; addshapes(hidden, group, drawpen=linewidth(bp)); addshapes(visible, group, drawpen=dotted, fillpen=nullpen); add(hidden); add(visible); shipout(format="pdf");
đź”—three-fig009

Show three/fig0090.asy on Github.
Generated with Asymptote 3.00-0.
Categories : Examples 3D | Three.asy
Tags : #Plan | #Transform (3D) | #Projection (3D) | #Fill/Unfill | #Path3 | #Triple
size(10cm,0); import three; currentprojection=obliqueX; triple v1=(4,0,0), v2=(0,6,0), p0=(-2,-3,0); path3 pl1=plane(v1,v2,p0); path ph=transform(v1,v2,p0,currentprojection)*((0,-2){W}..(0,2){W}..cycle); filldraw(project(pl1)^^ph,evenodd+lightgrey);
đź”—three-fig010

Show three/fig0100.asy on Github.
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Categories : Examples 3D | Three.asy
Tags : #Plane | #Label (3D) | #Texpath | #Transform (3D) | #Projection (3D) | #Bsp
size(12cm,0); import bsp; currentprojection=orthographic(1,1.5,1); path3 xy=plane((1,0,0),(0,1,0),(0,0,0)); path3 xz=rotate(90,X)*xy; path3 yz=rotate(-90,Y)*xy; face[] f; filldraw(f.push(xy),project(xy),grey); filldraw(f.push(xz),project(xz),grey); filldraw(f.push(yz),project(yz),grey); add(f); draw(Label("$x$",EndPoint), O--(1,0,0), Arrow3); draw(Label("$y$",EndPoint), O--(0,1,0), Arrow3); draw(Label("$z$",EndPoint), O--(0,0,1), Arrow3); dot(O); path[] ph=texpath("$\displaystyle\int_{-\infty}^{+\infty}e^{-\alpha x^2}\,dx= \sqrt{\frac{\pi}{\alpha}}$"); ph =shift((0.5,0.5))*rotate(-45)*scale(1/abs(min(ph)-max(ph)))*ph; filldraw(project(path3(ph,XYplane)),0.8*yellow); filldraw(project(path3(ph,ZXplane)),0.8*yellow); filldraw(project(path3(ph,YZplane)),0.8*yellow);
đź”—three-fig011

Show three/fig0110.asy on Github.
Generated with Asymptote 3.00-0.
Categories : Examples 3D | Three.asy
Tags : #Plane | #Label (3D) | #Texpath | #Transform (3D) | #Projection (3D)
import three; size(10cm,0); currentprojection=orthographic(1,1.5,1); path3 xy=XY*unitsquare3, xz=ZX*unitsquare3, yz=YZ*unitsquare3; draw(xy^^xz^^yz, grey); path3 p3xy=path3(texpath("$\pi$")[0],XYplane); p3xy=shift((0.5,0.5,0))*scale3(1/abs(min(p3xy)-max(p3xy)))*p3xy; surface s=surface(p3xy,planar=true); draw(s, surfacepen=blue, meshpen=orange+3pt); transform3 Txz=planeproject(xz,(0,-1,1)); draw(Txz*s, red); transform3 Tyz=planeproject(yz,(-1,0,1)); draw(Tyz*s, green); path3 p3xz=Txz*p3xy; path3 p3yz=Tyz*p3xy; int lg=length(p3xy); triple p; for(int i=0;i<=lg;++i) { p=point(p3xy,i); draw(p--point(p3xz,i), yellow); draw(p--point(p3yz,i), orange); }