Figure Asymptote opacity -- 010
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Show opacity/fig0100.asy on Github.
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Categories : Examples 2D | Opacity
Tags : #Opacity
import edvenn_pi; // HardLight: Multiplies or screens the colors, depending on the source color // value. If the source color is lighter than 0.5, the backdrop is lightened // as if it were screened; this is useful for adding highlights to a // scene. If the source color is darker than 0.5, the backdrop is darkened // as if it were multiplied; this is useful for adding shadows to a // scene. The degree of lightening or darkening is proportional to the // difference between the source color and 0.5; if it is equal to 0.5, the // backdrop is unchanged. Painting with pure black or white produces // pure black or white. The effect is similar to shining a harsh spotlight // on the backdrop. string blend="HardLight"; size(10cm,0); path [] edvenn= EdVenn(4); pen [] fillp= new pen[]{black, red, green, blue}; pen p=linewidth(1mm); for (int i=0; i<4; ++i) { fillp[i]=fillp[i]+opacity(.5,blend=blend); filldraw(edvenn[i], fillpen=fillp[i], drawpen=linewidth((i+1)*mm/2)); } shipout(bbox(2mm,invisible),"pdf");