Figure Asymptote randomwalk -- 003
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Categories : Surveys | Random Walk (3D)
Tags : #Random
import three; import stats; settings.render=0; string[] dirs={"U","D","B","F","R","L"}; // U=up, D=down, B=backward, F=forward, R=right, L=left dirs.cyclic=true; // Comput the nodes of the path triple[] randWalk(real Srnd(), int n, real angle=90) { triple[] randPath; triple udir=Z, vdir=X, kdir=cross(udir,vdir); triple pos=O, tpos; void changedir(real angle, triple axe) { transform3 T=rotate(angle,axe); udir=T*udir; vdir=T*vdir; kdir=T*kdir; } void nextdir() { string R=dirs[round(Srnd())]; if(R == "R") changedir(-angle,kdir); else if(R == "L") changedir(angle,kdir); else if(R == "U") changedir(angle,vdir); else if(R == "D") changedir(-angle,vdir); else if(R == "B") changedir(180,udir); } for (int i=0; i < n; ++i) { tpos=pos+udir; randPath.push(tpos); pos=tpos; nextdir(); } return randPath; } triple[] randWalk(int Srnd(), int n, real angle=90) { real R(){ return Srnd();} return randWalk(R,n,angle); } void drawWalk(triple[] nodes, pen p=white) { triple camera=currentprojection.camera; if(currentprojection.infinity) camera *= max(abs(minbound(nodes)),abs(maxbound(nodes))); real[][] depth; for(int i=0; i < nodes.length-1; ++i) { real d=abs(camera-0.5*(nodes[i]+nodes[i+1])); depth.push(new real[] {d,i}); } depth=sort(depth); triple M=nodes[round(depth[0][1])]; triple m=nodes[round(depth[depth.length-1][1]+1)]; // Draw from farthest to nearest while(depth.length > 0) { real[] a=depth.pop(); int i=round(a[1]); draw(nodes[i]--nodes[i+1],abs(nodes[i]-M)/abs(M-m)*p); } } size(18cm); currentprojection=orthographic((0.5,0.5,1)); drawWalk(randWalk(Gaussrand,50000));